Thursday, 17 April 2014

Critical Evaluation 1

Evaluation part 1

continuity and editing 

we stuck to the conventional editing types in our film, including match on actions, shot reverse shots and 180 degree rule conversations, however developed and experimented with new editing techniques, in our drug trip out scene for example, experimenting with flashing bright light and canted angle shots.

we followed the traditional codes and conventions of both the representation of drugs and typical shot types in supernatural thriller films when filming our drug deal scenes, using dark gloomy lighting, suggesting shady behavior and a sense of uneasiness, and having the location of a street corner, a typical location for a movie drug deal.  However in our drug taking scene, in terms of the lighting of the shots, we slightly break away from the majority of drug use in other films representation, stating off with brightly lit shots, and even the calm lakeside setting suggested that the consumption of drugs is indeed a relaxed happy somewhat good thing to do, however this feeling gets juxtaposed by the resulting events that unfold and the story line development, which gets the film back on track with the conventions of drug use in other films.

another thing we did is apply aspects of the film noir genre into one of our scenes, the purgatory scene, using the use of black and white shots to give the sense of been in a strange location, not of this earth.






Codes and conventions of the genre

Our genre is the supernatural thriller genre, the codes and conventions of this genre include dark/shadowy shots, non human antagonists, simple human main characters, plot twists.

Our film generally sticks to the codes and conventions seen in our genre type. For example, we have a plot twist involved in the end, we have a non human antagonist in the form of agnar, as well as average Joe humans.


In terms of the sub topics and themes seen in our film, we also stick to the conventions, for example the sub theme of drugs, we have a shady, powerful drug dealer character, and stick to the overriding sense that drugs are bad.


pastiche and parody

the main techniques our film borrowed from other media products are shot types. For example, for our chase scene we looked at the chase scene from "point break" and copied some shots from this scene, for example this tracking running shot, as well as observing multiple chase scenes in various films in order to see what shot types are most common in these scenes to create an effective chase scene, other scenes viewed include the parkour chase scene in "Casino Royale"







another pastiche we used was the manipulation of similar thriller story lines, such as the story line from "the sixth sense" in which the main character is in fact dead throughout most of the film, just like in our film, however we change it up a bit by leaving the ending open to interpretation.

we also use the film "American History X" as a pastiche also, using the technique of black and white shots scene in this film when Derek is recalling memories past, using the black and white shots to show that what is happening isn't happening at that moment in the real world, it's in his head, so we use it in our shots in purgatory to show that Alex is no longer on this Earth.





audience pleasure

the main pleasure we are trying to provide our audience with is entertainment, sticking with the main intentions of a thriller film, but drawing away a little from the supernatural genre, as we don't intend to scare the audience. we follow the theory from Richard dyers, having energy in the chase scene for example, intensity which is seen again in the chase seen, but more so in the purgatory scene, we also have some aspects of community, for example Alex taking the drugs with a friend, and transparency, with close up shots of characters faces in the purgatory scene for example.















Thursday, 10 April 2014

Changes to the Radio Trailer

Upon coming to edit together the radio trailer, we found that we had to make some changes to the original script.

the biggest change we had to make was cutting lines. The main reason for this is that the trailer we had planned was too long and the only way to solve this was to cut things.

some of the audio was also not good enough quality to use in our trailer, meaning this also had to be cut.

we also coudn't get some of the sound effects we wanted meaning we had to cut those out as well.

however upon making these changes we found the trailer was still effective.


Film evaluation part 1


Our film is a Supernatural Thriller and our editing does stick to the conventions of its genre. We remained conformative to our genre with the 180 degree rule and shot reverse shots techniques being used in our scenes containing conversations between characters. The lighting of our film is also conformative for the most part. We used dark, gloomy lighting for our opening shot where the drug deal takes place to set the dark tone of the film and with most thrillers tending to have some sort of dark or criminal entity being present, I think this sticks to conventions of the genre very well. Our effects on the other hand are different to the common effects present in this genre. Our special effects were bright and vibrant in the scene where Alex and Scotty are high on the drugs, which is a turn away from the dark tones usually seen in this genre. We also made the scenes where Alex is dead and in purgatory appear in black and white (which was a pastiche of the technique used in American History X) which to my knowledge hasn’t been applied to a film of this genre.

In terms of content our film is both conventional and unconventional. Our film centres around drugs and death, which is common ground for any thriller film to work with however we tried to make the characters in our film unconventional, with the use of clever mise en scene. We had Alex and Scotty wear normal clothes instead of having him wear the typical thuggish get-up usually seen worn by characters who take drugs in films. We also made Agnar look smart, and had him wear a mask to emphasise his mysterious yet intelligent demeanour. The location for our purgatory scene was also shot in and old 16th century monastery instead of just a blank room, which I feel was fitting given that purgatory is a place only documented in religious texts. Our ending is also slightly unconventional because it is ambiguous. The film ends with Alex looking at Agnar’s mask which leaves the audience wondering if he actually did die or if it was just a very heavy drug trip. Ambiguous endings aren’t uncommon but films of this genre usually end up leaving the audience a plotline which is solid and certain, whereas our film makes the audience question if a certain sequence of events ever even took place.
There are three instances of pastiche in our film. The first example would be that we took influence from the character ‘V’ form V for Vendetta when creating Agnar. Like V, Agnar wears a mask and is very well spoken and charismatic. The second example of pastiche in our film is the use of black and white imagery on screen. This was taken from American History X, where Derek’s memories are shown in black and white to represent them being in the past. We used this technique in our film when Alex wakes up dead in purgatory, to signify to our audience that Alex is not in the normal world and in another realm. The third instance of pastiche would be that we took influences from the Chase scene in Point Break. We tried to re-create the tracking shot from this scene in our film.
   



Sunday, 6 April 2014

Evaluation 1 "In What ways does the media product use, develop or challenge forms and conventions of real media products?"

a)      In our media product, we used all of the commonly used standard professional techniques and conventions. Continuity to make the shots of each scene flow nicely together and create an understandable scene (e.g. to create an understandable chase scene). 180 degree rule, a simple basic rule of staying on one side of the characters/ filming location.  Shot reverse shot, commonly used in conversation scenes in most of the films, used to show another characters response or reaction to whatever was said by the other character (or done).  Match on action shot , a standard shot to ‘present’ the action, or whatever the character is looking at (or just something important we want the audience to focus on).
One of the example of a match on action shot in our film. Alex and his friend staring at the “DANGER Thin ice” just as the trip out starts kicking in.
We used some tricky shots and techniques, some of which we saw on known Hollywood productions. We used the famous jaws zoom in/out shot and hand held tracking shot used in many chase scenes.
The famous Jaws shot was first used in the original first Jaws movie in 1975, in the scene where Brody looks at the shark attack in distance. We wanted to use the shots because originally Ryan’s character Alex was meant to be hearing voices/ whispers during the trip out in the woods. The Jaws shot seemed like a “trippy” realisation kind of shot worth using. We didn’t get the time to put the voices in the scene. The shot stayed simply because we thought it looks good and suits the ‘trippy’ scene.



b)     Our film reflects the conventions of the supernatural thriller genre in almost all ways, however we have put used some of the conventions previously used in other genres (e.g. Dramas and Crime/ Action films). In thriller films there is always a riddle to be solved, something unclear which usually sooner or later becomes the danger to the main character/s. In supernatural thrillers there’s no big difference, just the reason behind the situation a main character is in. The reason behind the character’s position/ situation in supernatural thrillers is usually abnormal,  something above the power of a human.  A good example from the big Hollywood blockbusters could be The Sixth Sense (starring Bruce Willis) or The Devil’s Advocate (Starring Al Pacino, Keanu Reeves and Charlize Theron). In both of the films the main characters realise there’s something /someone behind the strange and bad events which are happening in their lives. Later in the plot, usually at theend, the main character/s realise the reason for the events and the situation they’re stuck in is beyond natural, often overpowering their abilities. In our production the conventions are followed and reflected. Alex a teenager experimenting with hallucinogenic drugs gets himself in debt with his local drug dealer. He doesn’t pay back in time and gets caught  after the trip out on his way back home. Alex is put into a near death state by the dealer as he attacks him for not paying back the debt on time. In the next scene Alex wakes up in a strange place, which turns out to be the ‘purgatory’.  Agnar, the guardian of the ‘purgatory’ gives Alex a chance to come back to life and save himself in any way he can. The genre convention is challenged in our film in a way because the audience is  left to figure out if the whole film was just a trip out, or whether Alex actually died?



The Devil' Advocate (1997)


The Sixth Sense (1999)

c)      We used some conventions used in Hollywood films, however only one particular one for deliberate pastiche/ parody. In the trip out scene, we used the Jaws shot. Originally it was used to show Brody’s realisation of the shark attack and focus on his stone face reaction. We used the Jaws shot to show the reaction of our character (Alex) to the intensity of the trip out, and we thought it looks pretty “trippy” and is worth of using.




The famous "Jaws" shot (Trombone shot)

d)     The film provides the similar entertainment to that delivered by  both thriller/ supernatural thriller films and teenage dramas. A story of a teenager experimenting with hallucinogenic drugs with a small abnormal twist to it which then creates a small riddle for the audience to solve; did Alex really die or was it just a part of the trip out? The purpose of the film was to show that the boundary between illusion and reality can be easily broken under influence of hallucinogens.


e)      “Trip” is a unique film. There was never a film made similar to ours. We did take some inspirations from other films in particular areas.  We did a little research on hallucinogenic drugs, looked through hallucinogenic art, and a couple of films with the use of hallucinogenic drugs. We took some ideas from known drug related Hollywood films like “Fear and Loathing in Las Vegas” (1998), and “Shrooms” (2007). Like “Shrooms” our production is more serious and has a thriller/ mystery parts. We do have a little humour, pastiche and parody. However the film overall is far from the drug related humour like in “Fear and Loathing in Las Vegas”.
The masked character, guardian of the purgatory (Agnar) was inspired by “V” from V for Vendetta. The main character Alex, like any other character of teenage drug related film is just an ordinary teenager , with his own  little problems which grow bigger as he’s dragged into the world of hallucinogenic drugs.





Wednesday, 2 April 2014

tricky shots used in our film

List of tricky shots

high angle shot
trombone shot
running tracking shot


why do we need these shots

the high angle shots we use are in to establish the scene, for example in our chase scene, it will be one of the only way which we can have both characters in shot at the same time, and having this two shot will mean the scene will have added tension.To show this, i have selected a scene from "casino royale"

the running tracking shot is also used in the same way, and it will again be used to add more tension and intensity to the scene.


the trombone shot (more commonly known as the "Jaws" shot) can be used in relation to Richard dyers theory of audience entertainment, as to develop transparency and the feel of the character Alex. Used in our drug trip scene, the zoom in close up of his face will help us convey the emotion of the character at that time.

Audience feedback results

click here for audience feedback results

Audience feedback questionnaire

Audience feedback Questionnaire link

https://docs.google.com/forms/d/11kIKSEmo0EccQmHGWQqZlgT8lJepSh80zibl7R80-eM/viewform

Tuesday, 1 April 2014

Effectiveness of our tricky shots

trombone shot

this shot was made tricker because we couldn't use a dolly for the zoom, which meant we had to do it handheld. This meant we had to have  a steady hand when working, however this was easy to do. Another thing we had to do was take precautions, as the environment we were filming it in was a woodland area, meaning we had to clear the area of sticks and tip hazards. although the shot doesn't look as professional as it would using a dolly, it is still effective at achieving its aim.




high angle shot

a problem we had with obtaining this shot is that we had no suitable equipment which enabled us to get the high angle shot, which meant we had to rely on the environment around us to obtain these, meaning we had to select our location more strategically. However after making sure the correct health and safety procedures were taken, we did obtain the shots and we managed to be achieve professional good quality shots. We also couldn't use our high angle shot from our chase scene, but this was just due top our film needing to be cut to make it shorter.





running tracking shot

the running tracking shot was possibly the easies of the three to achieve, the only thing we had to be careful of was again trip hazards, the only other possible negative point for this shot was that we didn't have the equipment needed to steady the camera during the run, so again it was handheld, however this added to to the tension of the scene, making the shot more effective.